Walker World
Walker World is a massive open world adventure and multiplayer game powered by Unreal Engine 5.

Bring your digital identity over to Walker World
Walker World aims to empower players through true ownership and interoperability of digital assets. Our goal is to be an open experience where other avatars and projects easily can take part of our ever expanding world.

Own, build & explore
Walker World is a massive open world experience, where players and creators come together to own and build on their land, cooperate in heated game modes, and explore a vast universe filled with shared rewards. Powered by Unreal Engine 5, we are creating the most progressive and interoperable game in Web3.
Mission
Walker World is an open world experience powered by Unreal Engine 5 by some of the most experienced and skilled AAA Directors, Artists and Developers in the Web 3 gaming industry.
Side Missions & quests
Walker World will host continuous side missions and quests where players can collect additional rewards and sometimes rare resources to be used inside the Walker World Marketplace. We have currently started development on both a multiplayer shooter and an exploration quest game mode where players have to collaborate to find treasures throughout Walker World.
Quests
Walker World is an open world experience powered by Unrrs in the Web 3 gaming industry.
Shooter
Walker World is an open world experience powered by Unreal Engine 5 by some of the most experienced and skilled AAA Directors, Artists and Developers in the Web 3 gaming industry.
Mission
Walker World is an open world experience powered by Unreal Engine 5 by some of the most experienced and skilled AAA Directors, Artists and Developers in the Web 3 gaming industry.
Walker world biomes
Walker World is being built across multiple islands and biomes, each unique and holding different resources, structures, landmarks and attributes.
We are currently wrapping up the Desert and Grasslands biome that spans over 300 km2 in total size. Players will be able to own land across the biomes, build it out and harvest resources.
Upcoming biome to be developed will be Snowy Mountains followed by Walker City.
Mission
Walker World is an open world experience powered by Unreal Engine 5 by some of the most experienced and skilled AAA Directors, Artists and Developers in the Web 3 gaming industry.
Digital Collectibles
Our digital collectibles are a mix of 3D walking avatars, weapons and vehicles for use within Walker World and other interoperable environments.

Mint date TBA
The team
At Walker Labs, we are creating Walker World – an open world experience powered by Unreal Engine 5 and blockchain technology. We are helping to shape a new industry by creating a game that players love and that we can be proud of. We want to set an example for how games are made in this space, and that means our highest priority is to create an amazing game experience, and then find innovative ways of sharing revenue among all participants in the ecosystem including players.

FilipFrisk
Partner & 3D Creator
Filip was first located in Zurich but today lives and works in Stockholm where he grew up. As a 3D artist he has experience from TV commercials, TV shows, short films and print campaigns.

HenrikJohansson
Director of Game Dev Strategy
- Executive Producer at Embark Studios
- Creative Director, Producer and Designer at Electronic Arts
- Lead Game Designer at Rovio
- Multiplayer platform Product Manager at Terraplay Systems
- Worked on games like ARC Raiders, Angry Birds 2, Mirror’s Edge and more

Adam Orth
Consulting Advisor - Product Growth
- Sr. Director of Production at Sony Music
- Creative Director at Microsoft (Xbox)
- Creative Director at LucasArts
- Lead Game Designer at Sony (Playstation)
- Lead Designer at Electronic Arts (EA)
- Senior Designer at PopCap Games

MichaelMcDonald
Creative Director
Michael has over 15 years of games experience working at world-class studios. He has stayed at the forefront of cutting-edge technology in senior/lead roles, and has helped teams to create new and exciting experiences for beloved franchises, including The Sims, Need For Speed, Mass Effect, and Avatar.

NickoleLi
Game Economy Strategy
- Principal Game Designer at Minecraft (Mojang)
- Senior Game Designer at DICE
- Gameplay & Monetization Designer at Ubisoft
- Worked on games like Battlefield 2042, Star Wars Battlefront 2, Battlefield V and more
- Entrepreneur, author, and financial mindset coach

Dan Tonkin
Character Art Director
- Co-Founder of IronMonkey Studios / EA Melbourne
- Over 25 years in games development across all platforms
- Has held several studio Art Director roles
- Knowledge and expertise from pre-production design to asset creation and Technical art to run-time implementation for commercial games

AnthonyMerle
Sr. Environment Artist
Anthony is a versatile artist with a skill set encompassing traditional art, graphic design, photography and 3D.

Arshak Navasardyan
Technical Artist
Arshak is a 3D technical artist and rigger who doesn’t mind getting his hands dirty in programming. With 10+ years of experience in the field, and is very excited about 3D based NFTs.

BohdanMykytiuk
Video editor
Bohdan is a talented Video Editor and Motion Designer with many years of experience in both 2D and 3d productions.

KonanMurad
Level Designer
Konan is a game designer specialized in level design and user experience design. He Has experienced creating third person shooter and open world game levels.

ChristopherLevin
Game developer
Chris is a game developer whose focus is on gameplay mechanics. He turns coffee into exhilarating gameplay experiences.

KevinMartinez
Game Designer
Game producer, music creator and business developer with the ambition to connect people together, making extraordinary things happen.

SebastianVelazquez
Game Designer
With several years of experience under his belt in a variety of different game genres ranging from mobile games to multi platform console games.

KristofferBrander
Game Designer
Game designer with previous experience as a development engineer. Value and enjoys creative and enriching solutions brought forward together with others!

Melinda Manunta
3D Clothes Designer
Melinda is the fashionista of the team designing beautiful creations for the upcoming female collection in Marvelous Designer and Blender.

JavierRojas
3D Artist
Javier is a 3D artist and rigger, with strong skills in both stylised and realistic design.

KonstantinKonovalov
Web developer
Konstantin is a passionate web developer since 2010. He builds flexible, fast working and highly customizable responsive web solutions, which work well on all devices.

Paul Eijsermans
Smart Contract Developer
Paul is a full stack web3 developer creating safe and cost effective smart contracts and minting solutions.

HannesLissner
3D artist
Hannes is a 3D Artist whose focus is on game assets, vehicles and environment art. With a creative eye and determination he transforms pixels into amazing environments.

Sandeep Upadhyay
Game Designer
Sandeep is an experienced game designer With a core focus on Puzzles, Shooters, and RPGs. He move mountains, Literally.

KonstantinKonovalov
Web developer
Konstantin is a passionate web developer since 2010. He builds flexible, fast working and highly customizable responsive web solutions, which work well on all devices.

Paul Eijsermans
Smart Contract Developer
Paul is a full stack web3 developer creating safe and cost effective smart contracts and minting solutions.
Advisors

Kevin Lin
Advisor
- Co-Founder Twitch
- His role at Twitch included attracting the site’s largest broadcasters and building out the partnership team
- Co-Founder and CEO at Metatheory – the company behind Duskbreakers.

Sebastien BORGET
Advisor
- Co-Founder & COO The Sandbox.
- President Blockchain Game Alliance
- Sebastien is one of the most influential figures in Web3

Robin Janaway
Advisor
- Robin built and led the NFT team during his time at Web3 accelerator, Outlier Ventures.
- He has worked on over 20 projects and continues to actively advise still more.
- Robin had worked in Web3 for over 5 years, before which he spent over 10 years doing business in Africa, including 5 years as CEO of an SFO in Abuja.

JordiRoig
Advisor
- VP and Executive Producer at Blast Premier
- CCO at Astralis Esports
- Roll-out of Blast Pro series in Europe, LATAM, US, Middle East, Asia
- Launching Blast Pro series esports arena events (irl events) and broadcasting on Twitch/Youtube
